Statistics
MAXHP
Original Japanese: MAXHP
MAXMP
Original Japanese: MAXKP
Spirit
Original Japanese: ガッツ
MAXSpirit
Original Japanese: MAXガッツ
Power
Original Japanese: 腕力
Vigor
Original Japanese:生命力
Will
Original Japanese: 気力
Agile
Original Japanese: 器用さ
Determines probability of critical attacks.
Quick
Original Japanese: 素早い
Attack
Original Japanese: 攻撃力
For the intents of this site this will be shortened as Attack.
Defense
Original Japanese: 防御力
For the intents of this site this will be shortened as Defense.
MagDef
Original Japanese: 煌防力
For the intents of this site this will be shortened as MagDef.
Hit%
Original Japanese: 命中率
Dodge%
Original Japanese: 回避率
Battle System | Statistics
Characters
Vyse Aika Fina Drachma Enrique Gilder
Battle System | Characters
Commands
Attack
Original Japanese: 攻撃
Attack an enemy.
Guard
Original Japanese: 防御
Defend against an attack for lesser damage.
Item
Original Japanese: 道具
Use an item or change equipment.
Run
Original Japanese: 逃走
Run from battle.
S-move
Original Japanese:
Use a character's super move. Consumes Spirit.
Magic
Original Japanese: 煌術
Use element-specific techniques. All techniques consume Spirit and 1MP.
Focus
Original Japanese: ガッツ
Builds up your Spirit Meter. Building enough Spirit allows you to use S-moves and Magic.
Crew Sp.
Original Japanese: キャプテン技
Choose from two powerful attacks. The Spirit meter must be full, Vyse must be a captain of his own crew, and only Vyse can use this.
Battle System | Commands
Positive Status Effects
StrengthenStrengthen
Increased attack.
QuickenedQuickened
Increased speed.
RegenerateRegenerate
Regenerate HP every turn.
Battle System | Positive Status Effects
Negative Status Effects
WeakWeak
Decreased attack.
SleepSleep
Prohibits character commands until the character is awake.
FatigueFatigue
Inability to increase Spirit.
SilenceSilence
Unable to cast Magic.
ConfusionConfusion
Victim attacks the nearest target.
StoneStone
Stone prohibits character commands until the character is cured.
PoisonPoison
HP gradually decreases.
UnconciousUnconscious
Character is incapacitated until revived.
Battle System | Positive Status Effects
Magic
Battle System | Magic
S-move
Battle System | S-move
Original written content and original graphics copyright © 2008-2009 Tony Nguyen. Skies of Arcadia characters, logos, and images are trademarks of SEGA/OVERWORKS. Mars Arcadia is an independent fansite and is not affiliated with SEGA Corporation.